![]() This situation arose due to the loss of stability of a projectile, a parameter that falls when the projectile penetrates various obstacles, ricochets, armour itself and the distance traveled after breaking through or ricochet, including through the fighting compartment (where there is equipment, chairs, various partitions, etc.). This picture looked as if the crew member had stopped a powerful projectile, but in reality, a much more complicated situation unfolds. In some cases, after breaking through the armour, a shell that got into the fighting compartment might not cause damage to a crew member or any module and, at the same time, disappear at the impact point. This change is not so much a bug fix as a refinement of the existing projectile impact mechanics. ![]()
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